Apprenez par l’exemple à utiliser OpenCV pour traiter des images et des flux vidéo.
An application focused book to learn OpenCV using C++ and Visual Studio. Instead of theoretical aspects, the book emphasized on example and explanation of example. For beginners it is very good approach to learn by practicing the applications. This is where the book actually leads to.
The second edition of the book overviews new C++ interface for the whole library in a tutorial manner.
The book will explain how to use the relevant OpenCV library routines and will be accompanied by a full working program including the code snippets from the text. This textbook is a heavily illustrated, practical introduction to an exciting field, the applications of which are becoming almost ubiquitous.
An introductory computer vision book that takes an example driven, hands on approach. In just a single weekend, you can learn the basics of computer vision and image processing and have solid foundation to build on.
Chapter 4 shows you how to create Glasssware that uses OpenCV.
Author uses OpenCV and its Java bindings JavaCV for examples.
Practical OpenCV is a hands-on project book that shows you how to get the best results from OpenCV, the open-source computer vision library.
The last chapter of this book is devoted to the OpenCV Python interface.
This book lets you harness the Kinect’s powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux.
Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary.
This book walks you through the foundations of building an augmented reality application for the iPhone or iPad.
This bestselling book has been fully updated with the newest of these, including 2D vision methods in content-based searches and the use of graphics cards as image processing computational aids.
The first edition of the book overviews the C version of the whole library in a tutorial manner.